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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: giovedì 18 ottobre 2012, 23:46 
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Che senso ha essence flux adesso? MAH


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: venerdì 19 ottobre 2012, 0:23 
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Commenti: Overclocking: the process of blue-screening until you get a score
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V1tru ha scritto:
Che senso ha essence flux adesso? MAH

Fa poco danno se AD :asd:


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: giovedì 25 ottobre 2012, 1:27 
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Commenti: Overclocking: the process of blue-screening until you get a score
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PVP.net v1.70 - League of Legends v1.0.0.150
Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen
Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.

Twisted Treeline has been remade!
New layout and reworked jungle that will push the pace of champion encounters.
New altar control objective and boss, Vilemaw.
New environmental art, monster skins, music, and sound.
New Twisted Treeline items (details are subject to change)

*NEW ITEM* Blackfire Torch
Recipe: Kage's Lucky Pick + Catalyst
Total gold cost: 2890 (combine cost: 800)
+50 Ability Power
+300 Health
+350 Mana
Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halfed for AoE and and damage over time).

*NEW ITEM* Wooglet's Witchcap
Recipe: Needlessly Large Rod
Total gold cost: 2700 (combine cost: 1100)
+100 Ability Power
Unique Passive: +10% Movement Speed
Unique Passive: Increases Ability Power by 25%.

*NEW ITEM* Overlord's Bloodmail
Recipe: Giant's Belt + Ruby Crystal
Total gold cost: 2565 (combine cost: 980)
+850 Health
Unique Passive: On kill or assist, heal 200 HP over 5 seconds.

*NEW ITEM* Lord Van Damm's Pillager
Recipe: Heart of Gold + Brutalizer
Total gold cost: 2962 (combine cost: 800)
+40 Attack Damage
+350 Health
Unique Passive: 10% Cooldown Reduction
Unique Passive: 10% Spell Vamp

*NEW ITEM* Grez's Spectral Lantern
Recipe: Madred's Razors
Total gold cost: 1200 (upgrade cost: 200)
+25 Attack Damage
+30 Armor
Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).

*NEW ITEM* Wicked Hatchet
Recipe: Cloak of Agility + Long Sword
Total gold cost: 1955 (combine cost: 710)
+20 Attack Damage
+18% Critical Strike Chance
Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.

*NEW ITEM* Blade of the Ruined King
Recipe: Bilgewater Cutlass
Total gold cost: 2825 (upgrade cost: 1000)
+40 Attack Damage
+10% Life Steal
Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
Unique Active: Drains target champion, dealing 150% physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).

*NEW ITEM* Ichor of Rage
Gold cost: 500
Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.

*NEW ITEM* Ichor of Illumination
Gold cost: 500
Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.

Blitzcrank
Base Health reduced to 518 from 568
Health per level reduced 95 from 100

Evelynn
Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power

Ezreal
Essence Flux no longer reduces enemy champion Attack Speed

Jayce
Thundering Blow
No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
Fixed: Stun no longer sometimes lasts beyond the knockback duration
Acceleration Gate mana cost increased to 50 from 30

Leona
Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)

Mordekaiser
Fixed: Mace of Spades now damages wards properly

Poppy
Fixed: Devastating Blow now damages wards properly

Rengar
Base Health Regeneration reduced to 4 from 8
Health Regeneration per level reduced to 0.4 from 0.8
Bonetooth Necklace no longer grants a base +10 Attack Damage
Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
Thrill of the Hunt
Stealth duration reduced to 5 seconds from 7
Cooldown increased to 140/105/70 seconds from 120/85/50

Skarner
Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
Impale will no longer finish casting if the target escapes the range during the cast time

Sona
Base Health reduced to 410 from 450
Base Armor reduced to 9 from 11

Syndra
Force of Will
Now grabs nearest Dark Sphere in range if no valid target selected
Grab time reduced to 0.25 seconds from 0.33
Throw commands given during the grab time now execute immediately after the grab finishes
Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
Scatter the Weak
Dark Spheres that have nearly finished casting will now get knocked back once they arrive
Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
Unleashed Power
Spell shields will now only block a single sphere rather than the entire spell
Now also pulls in spheres cast just before the start of Unleashed Power
Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed

Tristana
Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
Fixed: Rocket Jump now is more reliable when used around terrain
Buster Shot mana cost reduced to 100 from 140

Trundle
Rabid Bite Mana Cost decreased from 40 to 30
Contaminate's cast animation no longer locks Trundle out of using other abilities

Twisted Fate
Fixed: Pick a Card now damages wards properly

Items
Ward Skins
Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
Unlocking a ward skin allows you to use it in game for the next 7 days.
Multiple weeks can be stacked for an individual ward skin.
When activated in the store, ward skins cosmetically change both sight and vision wards in-game.

Deathfire Grasp
No longer grants Cooldown Reduction
Active base damage reduced to 15% current Health from 25%
Ability Power ratio increased to 5% per 100 Ability Power from 4%

Phage
Slow duration reduced to 2 seconds from 2.5
Slow for ranged attacks reduced to 20% from 30%

Trinity Force
Slow for ranged attacks reduced to 25% from 35%

Frozen Mallet
Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2

Hextech Sweeper
New Recipe: Amplifying Tome + Kindlegem
Total gold cost: 1435 (combine cost: 150)
Ability Power reduced from 40 to 25
Active effect increased from 6 second duration to 10 seconds.

Co-op vs. AI
Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.

General
The Dragon's burning damage will no longer disrupt players from Recalling
Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
The mini-scoreboard will no longer block right clicks from issuing champion orders.
Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
The blue overlay for spells on cooldown has been slightly lightened.
Locking the camera on a champion will now persist through that champion's deaths.
Added a hotkey for switching between items and gold on the scoreboard.
Directed camera algorithms have been improved for Twisted Treeline.
API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr"


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: venerdì 16 novembre 2012, 11:39 
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Commenti: Overclocking: the process of blue-screening until you get a score
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15/11 PBE patch (350MB di patch :P)
http://www.surrenderat20.net/2012/11/11 ... patch.html

http://www.surrenderat20.net/2012/11/pr ... n-pbe.html

- Nuovo champion: Nami
- Nuove skin
- Visual upgrade di Nidalee
- Item reworks
- Nuovo shop e nuovo HUD
- Masteries leggermente cambiate
- Viktor buffato
- Nuova jungla
- Summoner spell leggermente modificate
- Rimosso sourge e promote, barrier disponibile in tutte le modalità
- Leggermente modificata la rampa del baron e drago

Tutti i champion partiranno con 25 di MS in più in quanto le scarpine basse verranno nerfate di 25


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: venerdì 16 novembre 2012, 15:40 
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Vedremo com'è =)
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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: venerdì 16 novembre 2012, 16:56 
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Sono in coda sul PBE dalle 10:45 di stamattina :rotfl:


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: venerdì 16 novembre 2012, 18:06 
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Iscritto il: mercoledì 26 agosto 2009, 10:34
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Io ho fatto una coda da 3 minuti e mi son appena concluso una partita con miss fortune :D
Ho farmato e mi son fatto blood trister, infinity edge e 2 phantom dancer xD super crit, super velocità di movimento (supportato da janna XD)
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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: martedì 4 dicembre 2012, 9:10 
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Preseason 3 Patch notes http://euw.leagueoflegends.com/news/pre ... atch-notes


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 Oggetto del messaggio: Re: R: Patch Notes
MessaggioInviato: mercoledì 5 dicembre 2012, 11:25 
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Aggiornamento che in pratica fa lo diventare un LoL 2

Appena fatto una partita: un fottìo di novità, serviranno parecchie settimane per assimilare tutto. Una prima impressione positiva, grafica interfaccia pulita e giungla ancora utilizzabile


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: venerdì 14 dicembre 2012, 1:03 
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Preseason patch #1
http://www.surrenderat20.net/2012/12/pr ... notes.html


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: venerdì 14 dicembre 2012, 1:24 
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Nerf pesante per Diana, Rengar e Zyra.. e son felice che nerfino anche Teemo :asd:
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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: mercoledì 16 gennaio 2013, 9:56 
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Preseason Patch http://na.leagueoflegends.com/board/sho ... ?t=3005056
Thresh, the Chain Warden
Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!

Alistar
Base movement speed increased to 330 from 325
Headbutt
Range increased to 650 from 600

Amumu
Cursed Touch
Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35

Annie
Disintegrate
Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
Incinerate
Targeting cone is now attached to Annie
Molten Shield
Cooldown reduced to 10 seconds from 16
Duration reduced to 5 seconds from 8

Blitzcrank
Mana Barrier
Cooldown increased to 90 seconds from 60
Rocket Grab
Will now give vision when it hits a target

Cho'Gath
Feral Scream
Targeting cone is now attached to Cho'Gath

Corki
Gatling Gun
Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

Diana
Pale Cascade
Orb detonation has been adjusted to better match Diana’s basic attack range
Shield duration increased to 5 seconds from 4
Lunar Rush
Cast range increased to 825 from 750

Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800

Ezreal
Base attack speed reduced to 0.625 from 0.665

Kassadin
Force Pulse
Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

Katarina
Base movement speed reduced to 345 from 350
Sinister Steel
Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%

Kennen
Basic attack has been retuned so it’s more responsive

Kha'Zix
Unseen Threat
Damage reduced at later levels to 15-190 from 15-220
Slow reduced to 25% from 35%
Taste Their Fear
Bonus attack damage ratio reduced to 1.5 from 1.6
Isolation bonus attack damage ratio reduced to 2.0 from 2.4

Lee Sin
Safeguard
Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
Iron Will
No longer grants armor while active
Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
Cripple
Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
Range reduced to 600 from 800

Mordekaiser
Siphon of Destruction
Targeting cone is now attached to Mordekaiser

Nami
Base movement speed increased to 335 from 330
Aqua Prison
Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
Tidal Wave
Missile speed increased to 850 from 750

Rengar
Bonetooth Necklace
Now grants +5 Attack Damage
Unseen Predator
Fixed a bug where Rengar could leap while rooted
Savagery
Attack speed duration increased to 4 seconds from 3
Fixed a bug where Savagery could be used three times consecutively
Battle Roar
Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health
Thrill of the Hunt
Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
Stealth duration increased to 7 seconds from 5

Riven
Base health regen reduced to 6 from 10.4
Health regen per level reduced to 0.5 from 0.9
Valor
Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
Blade of the Exile
Cooldown increased to 110/80/50 seconds from 75/60/45
Targeting cone is now attached to Riven

Shaco
Hallucinate
Controlling the clone no longer reveals Shaco in brush
Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances

Syndra
Transcendent
Now increases range on Unleashed Power by 75 at max rank
Scatter the Weak
Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14

Talon
Noxian Diplomacy
Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
Bleed bonus attack damage ratio reduced to 1 from 1.2
Cutthroat
Fixed a bug where the damage amplification did not actually apply
Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
Shadow Assault
Damage reduced at later ranks to 120/170/220 from 120/190/260
Bonus attack damage ratio reduced to 0.75 from 0.9

Udyr
Monkey's Agility
Now additionally increases Udyr's armor and magic resist by 4% per stack

Vi
Vault Breaker
Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
Excessive Force
Increased the responsiveness of Vi's attacks after using Excessive Force
Assault and Battery
Fixed a bug where targets could cast spells after being knocked into the air
Fixed a bug where characters with stealth could cause Assault and Battery to miss
Fixed a bug where damage was not applied to targets immune to disable effects

Ziggs
Short Fuse
The cooldown indicator now more accurately shows when Short Fuse is available.

Summoner's Rift
Jungle
Wraith
Base gold increased to 30 from 25
Base health increased to 1000 from 750
Lesser Wraith
Base health reduced to 150 from 250
Giant Wolf
Base gold increased to 55 from 40
Base health increased to 1100 from 900
Wolf
Base health reduced to 200 from 300
Golem
Base gold increased to 55 from 45
Base health increased to 1200 from 1000
Small Golem
Base health reduced to 300 from 500

Items
Item tooltips have been revised to improve consistency
Manamune
Attack damage increased to 20 from 10
Archangel's Staff
Ability power increased to 60 from 50
Mana charge amount increased to 6 from 5
Crystalline Flask
Cost increased to 345 from 225
Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
Mikael's Crucible
Can no longer target allied minions
Last Whisper
Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
Hextech Gunblade
Spell vamp is now UNIQUE
Iceborne Gauntlet
Duration of slow field reduced to 2 seconds from 3
Slow percentage reduced to 30% from 35%
Slowing field now displays team color rings
Philosopher's Stone
Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
Enchantment: Homeguard
Homeguard now works immediately after purchasing the enchant
Spirit of the Elder Lizard
Now grants +10% cooldown reduction
Spirit of the Spectral Wraith
Ability power increased to 50 from 40
Cooldown reduction is no longer UNIQUE
Sanguine Blade
Combine cost reduced to 500 gold from 800
Attack damage increased to 65 from 60
Attack damage per stack increased to 6 from 5
Max stacks reduced to 5 from 7
Blackfire Torch
New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
Total gold cost: 3950 (combine cost: 700)
Ability power increased to 80 from 70
Cooldown reduction increased to 20% from 10%
Now grants 10 mana regeneration per 5 seconds
Will of the Ancients
New recipe: Kage's Pick + Hextech Revolver
Total gold cost is now 2550 (combine cost: 585)
Twin Shadows
Ability power reduced to 40 from 50
Magic resist increased to 40 from 30
Movement speed increased to 6% from 5%
Banner of Command
Ability power reduced to 40 from 50
Now grants 10% cooldown reduction
Banshee's Veil
Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
Health increased to 400 from 300
Ninja Tabi
Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
Liandry's Torment
Health increased to 300 from 200
Ability power reduced to 60 from 70
Wooglet's Witchcap
New recipe: Blasting Wand + Blasting Wand + Chain Vest
Total gold cost: 3500 (combine cost: 1060)
Armor reduced to 40 from 50
Hextech Sweeper
New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
Grez's Spectral Lantern
Attack damage reduced to 20 from 25
Lightbringer - Remade!
New recipe: Grez's Spectral Lantern + Pickaxe
Total gold cost: 2425 (combine cost: 300)
+50 attack damage
+20 armor
+12% life steal
UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

Masteries
Pickpocket
Now displays a buff timer after attacking to show the time before gold can be earned again

Twisted Treeline
Speed Shrine removed! There’s now a Ghost Relic in its place.
The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
New items now available
Lightbringer
Runic Bulwark
Ohmwrecker

Proving Grounds
New items now available
Blade of the Ruined King

Co-op vs. AI
Bots are now more likely to use activatable items.
Added Darius Bot to Co-op vs. AI on all maps.
Fixed a bug where Shen Bot wasn't casting Stand United.
Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

Spectator
Gold totals with more than three digits will now include punctuation for easier readability
Directed camera positioning will now take the health bars for Baron and Vilemaw into account
Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King

Ranked
Added a new provisional medal for players and teams that are in their placement matches
All players and teams have been temporarily set to this medal in preparation for Season 3

UI
Improvements to the item shop
Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
Fixed a bug where the item shop could show you as owning more of an item than you actually have
Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
Fixed a bug where items that could not be sold were showing a sell value
Improved the responsiveness of double clicking to purchase items
Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
Adjusted the graphics for the borders on vote tallies in the surrender display

General
Turrets
Now prioritize minions in the following order:
Player-owned minions (ex: Tibbers, Zyra Plants)
Super Minions, Cannon Minions
Melee Minions
Caster Minions
Added keybindings for Self Casting Items
Fixed keybinding for Show/Hide HUD
Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
Fixed a bug where players couldn’t send chat messages at end of game
Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
The Minimap has been improved:
Wards now show special icons on the minimap
Players are outlined in blue while recalling
Players are outlined in orange while using teleport
Teleport is now colored based on enemy/ally team
Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
Hovering over your attack damage stat will display your champion's auto attack range
You may now unlock the game camera while holding down your mouse button on the minimap
Pinging a tower in the basic tutorial will no longer display an unlocalized string
The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
Muting a player will now mute that player's emote sounds
Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
Fixed a bug preventing buff durations from drawing on the target frame


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: sabato 26 gennaio 2013, 2:59 
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24/1 PBE http://www.surrenderat20.net/2013/01/12 ... ate-2.html


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: giovedì 28 marzo 2013, 10:51 
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3.5 http://euw.leagueoflegends.com/news/patch-35-notes

Stanotte la patch


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 Oggetto del messaggio: Re: Patch Notes
MessaggioInviato: giovedì 28 marzo 2013, 13:02 
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Iscritto il: lunedì 6 aprile 2009, 11:45
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Bene l'aumento del danno torri, ormai si arrivava a divare troppo facilmente i primi livelli. Male il rework di Udyr, niente più sustain per toplane, in pratica costringono a giocarlo in jungle.
da valutare il rework di karma, in pratica tolgono un support ed aggiungono un mage :?


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