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 Oggetto del messaggio: Patch
MessaggioInviato: giovedì 20 dicembre 2012, 13:57 
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Iscritto il: martedì 9 giugno 2009, 23:04
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Commenti: Overclocking: the process of blue-screening until you get a score
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Qui di seguito riporterò le varie patch con i relativi cambiamenti :)


December 14, 2012 Update for Singleplayer, Muliplayer, and Zombies
Global Changes:
Improved loadtimes when using AMD hardware
Fix for issues when binding mousewheel to fire
Using arrow keys to adjust Mouse sensitivity will increment the value by .01
Fix for some instances of "Error quit was not requested in the main thread"
Fix for issues with 16:10 displays
Fix for TXAA not disabling when an unsupported card is detected
Improvements to ambient occlusion
Increased Friends list limit to 300
Joinable friends now sort to the top of the friends list
Users now have the ability to unlink youtube accounts.
Added SFX to sliders in options menu
Fix for knife lunge not working when a gamepad is connected
Improved film rendering stability and made progression bar more accurate while rendering a film.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Fix for issues with changing the gamepad Button Layout in theater
Fix for Party host receiving infinite "Reconnecting to Party" message when clicking on "Bring Party" in a post-match lobby.

Campaign Changes:
Fix for crash that could occur during credits
Fix for freeze when unlocking Death From Above achievement

Multiplayer Changes:
Matchmaking improvements
Added Hardcore Kill Confirmed playlist to the Hardcore category
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Fix for incorrectly being able to purchase an 11th Create a Class slot
Collision and clipping fixes on all maps
Fixed a number of new UI error messages reported by users.
Improved CoDTV sort filters for browsing content
Players can now render films in addition to clips
Removed incorrect SFX for placing from party games
Fixes for issues with codtv images not loading in
Bots no longer count towards the party size limit in Custom Games
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Map exploit fixes in Meltdown
Fixes for errors on Express when the train arrives
“Drop Shot” medal is no longer awarded after standing back up.
Fix for escort drone cuing incorrect audio
Added voice chat volume controls
CoDTV video playback improvemnts
Fixes for out of sync audio issues in rendered videos
Fixes for rendered clips showing the wrong length on youtube
Fixes with "Hacked" items not targeting the correct team
Shadows seen through sniper scopes now render more correctly.
Fix for Hijacked minimap displaying incorrectly
Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
Fix for final killcams not displaying properly if it is an "Assisted Suicide" kill.
Fix for Bomb Defuser Challenge not progressing properly
Fix for Hero Medal not appearing in game at the correct time.
Fix for XP bar in League Play not displaying correctly
Fix for teams being kicked from league play when matched against a previously played team
Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
Fix for partial loss of functionality when theater is started while a party member is in emblem editor
Fix for Arch Nemesis challenge unlocking incorrectly
Addressed issues which prevented some master challenges from being completed.
Fix for friends list showing the wrong rank icon for players
Fix for Escort Drones spawning under the map
Added a fail-safe to prevent spawn trapping in CTF.
Fix for floating corpse models on some maps
Players can now copy a custom class to the extra prestige slot.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Fix for issues with having Assault Shield and no secondary weapon
Thermal vision overlay no longer appears using the VTOL glitch.
Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
Fix for Camera Marker slide bar not functioning correctly
EMP grenades no longer affect the CODcaster HUD.
Fix for SFX that plays when player gets in the top 3 in FFA
Increased sight checks on turrets to improve spawning algorithms.
Multi-team games no longer count as a tie if an entire team quits.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Clan tag is no longer locked immediately after prestige.
Fixed an area in Express where K9 Unit dogs could get stuck.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Players can no longer stand on invisible collision in Carrier.

MP Gameplay Balancing:

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay

Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.

Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
M8A1 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.

Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.

Shotguns:
R870: reduced one-hit kill range by 45 inches.

Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1

Zombies Changes:
Fix for Reviving text remains on screen during scoreboard after game ends
Fix for Mystery Box beacon disappearing after host migration
Fixes for players getting inside of or clipping into objects in all ZM maps
Improved zombie AI pathing in all maps
Fixes for players falling outside of the map for all maps
Players will now take damage while holding buildable parts
Fixes for issues obtaining the Jet Gun
Removed debug text that sometimes appears after host migration
"You Have No Power Over Me" achievement is now awarded at the correct time
Fix for infinite loading screen when uploading short clips
Fix for errors that may occur when viewing long clips
Fixes for Green flashes appearing when exiting Nuketown Zombies
Dead players can now text chat with living players
Added voice chat volume controls
Fix for players having unbreakable zombie shield
Fix for issues with multiple players buying the same door
Fix for incorrect character audio while holding breath with sniper scopes
Fix for rare issue with players getting stuck in custom game lobby
Fix for players getting permanent perks
Fix for persistent upgrades never going away.
Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes


November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies
Max FOV increased to 90
Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
Fix: crash when a 7th player tries to join a 6 player league lobby
Improved dedicated server matchmaking
Fix: some cases of "Connection Interrupted" in MP while loading into a match


November 16, 2012 Update for Multiplayer and Zombies
Server connectivity improvements
Fix for transmission errors during League Play
Fix: crashing when running with no Audio device
Fix: error when going into the sound options menu with no sound device
Make sure laptops with both integrated and Nvidia GPUs always switch to the Nvidia GPU. This will fix bad performance, ability to join matches, and possible crashes
Multi GPU performance improvements
Livestreaming improvements
Fixed freeze if the player tries to change graphics options after rendering a movie or live streaming
Speed up going into Options menu in some cases
Fix: Various additional errors, crashes, and other compatibility issues


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 Oggetto del messaggio: Re: Patch
MessaggioInviato: martedì 22 gennaio 2013, 12:28 
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Iscritto il: domenica 1 febbraio 2009, 21:58
Messaggi: 535
XFire: dustech
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MA la patch del 14 dicembre l'hanno applicata?

Leggo la dicitura:

SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.

O_o' a si? A me pare che l'hip fire sia ai limiti della precisione laser :D.
Zio cannolo, amen per le mappe focomeliche, ma le SMG sono davvero god-mode on.
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 Oggetto del messaggio: Re: R: Patch
MessaggioInviato: martedì 22 gennaio 2013, 14:12 
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Iscritto il: martedì 9 giugno 2009, 23:04
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Il nerf è stato troppo leggero....


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 Oggetto del messaggio: Re: Patch
MessaggioInviato: martedì 22 gennaio 2013, 15:54 
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Cioè prima era peggio? Cavolo \wooow\
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 Oggetto del messaggio: Re: Patch
MessaggioInviato: giovedì 31 gennaio 2013, 21:00 
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Commenti: Overclocking: the process of blue-screening until you get a score
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January 31, 2013 Update for Multiplayer and Zombies

MP New Features & Feature Improvements:
Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.

MP Issues Addressed:
The permanent unlock token text no longer overlaps the normal unlock token text when the player has permanent unlocks available but no normal unlocks available.
Fix for multiples of the same attachment being allowed on a weapon.
Fix for spawn trapping issue on Hijacked Domination.
Added SFX when highlighting medals with the mouse on the After Action Report.
Fix for missing SFX in options menus.
Button binds will no longer appear in usernames.
Fix for crossbow stats keeping.
Improvements to render clip to resolve sync issues.
Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.
Fix for mini-map not appearing when calling in a score streak earned in a previous round.

MP Gameplay Balancing:

Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:
Trophy System: increased range.

SMGs:
All + Silencers: reduced range.

Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
SWAT-556: Penetration increased from medium to large, reduced burst delay.
MTAR: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:
All: ADS in and out time reduced.

Shotguns:
SRM1216: slightly increased short range damage.

Pistols:
Executioner: increased medium range damage.
ZOMBIES:
Players are no longer able to have an infinite Turbine.
Players can no longer break zombie pathing and avoid attacks in Nuketown.
Players can no longer stand in Quick Revives location and remain safe in Town.
Players can no longer knife jump to unreachable locations in the barn.
Players can no longer use the Jet Gun to get on top of the bank vault door.
Fix for issue where zombies will not spawn if a player stands where the quick revive machine spawns after a player hot joins a Solo match.
Improvements to Screecher and Zombie pathing outside of the Town.
Zombies no longer have trouble pathing through the in Diner if the player plants the Riot Shield near the edge of the hatch.
Zombies no longer have difficulty attacking the player if they are spinning while looking at the ground.
Zombies no longer have trouble pathing to players crouching in corners.
Zombies now path correctly to players that have planted a zombie shield in the corners of the tunnel.
Zombies are now able to hit players crouching near the warehouse by the power station.
Zombies will now properly path towards players that have planted zombie shields.
Zombies are now able to path to players standing on the railings in Farm.
Zombies are now able to path to players standing near the Power Switch.
Zombies are now able to path to players standing near barrels in the Warehouse.
Zombies are now able to path to players standing near the edge in the Warehouse.


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 Oggetto del messaggio: Re: Patch
MessaggioInviato: venerdì 1 febbraio 2013, 11:05 
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Iscritto il: domenica 1 febbraio 2009, 21:58
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Mmm bah, di tutte ste modifiche di patch ci sono poche cose interessanti... voglio capire la voce :

SMGs:
All + Silencers: reduced range.

Di quanto riducono il range... e cmq anche a danno minimo sparano tanti di quei colpi che è irrilevante.

Interessanti gli AR
SWAT-556: Penetration increased from medium to large, reduced burst delay.

Il resto poco mi importa.

Mi fa ridere il FAL, già è difficile da usare, poi aumenti il recoil.... ottima scelta! Sisi, chissa quanti lo useranno. Perlomeno fosse un fucile da 2 hit 1 kill... ma manco quello. MMah.

Sulla lag non hanno fatto nulla? Quando guardi le killcam a volte sembra che il mio assassino stia giocando un'altra partita :D
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 Oggetto del messaggio: Re: Patch
MessaggioInviato: venerdì 1 marzo 2013, 0:16 
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February 26, 2013 Update for Multiplayer
Fix for increased upload packets related to voice chat for some players


February 22, 2013 Update for Multiplayer
Improvements to the Matchmaking System.
Replaced ping bars with ping numbers.
Players can set maximum ping in the matchmaking search preferences.


February 20, 2013 Update for Multiplayer and Zombies
Feature Improvements
Party Members now appear on the mini map as purple when colorblind assist is turned on.
Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed
Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
Players will no longer fly into the air when knife lunging other players on certain types of inclines.
Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
Resolved an issue with dog spawns in Slums.
Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
Fixed an issue where the player may not die by the train running over them in Express.
Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
Resolved an issue with care packages bouncing unusually high.
Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
Addressed an issue with the wrong map appearing in theater lobbies.
Fixed the team filter in highlight reels for FFA games.
Fixed issues with the clicking on multiple items while in the Combat Record.
Addressed issue with not being able to use select fire when having select fire on the same weapon in another class.
Fixed an issue with the scroll bar in the Calling Cards Menu.

Gameplay Balancing
Adjusted the red flash damage indicator when using the Toughness Perk.
Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed
Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
Addressed several locations where players can survive a landing in unplayable space.
Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
Addressed issues where players would say the wrong dialogue


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